
After completing the last stage, the game begins again with the second loop increasing in difficulty and enemies fire denser bullet patterns. Getting hit by enemy fire will result in losing a live, as well as the helicopter options and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing. The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. There are also hidden bonus secrets to be found as well. Firing on determined locations is also crucial for reaching high-scores to obtain extra lives, as certain setpieces in some stages hosts a bonus secret within their scenery. The player are given three lives initially and bonus lives are awarded by reaching certain score thresholds or collecting ten gold diamonds in a row by shooting them. These items can be picked up by shooting their respective cross color but grabbing any item when not necessary yields bonus points. There are also three types of items scattered through every stage in total that appear as destructible flashing crosses: extra bomb stocks and two variations of helicopter "options" that attack at the player's will against incoming enemies, while is also possible to mix and match the two helicopter option types, totaling no more than two. The bombs also act as a shield against incoming enemy fire, however, as they can be triggered after taking enemy hits as well. Players have only two weapons at their disposal: the standard shot that travels a max distance of half the screen's height and two bombs.Ī unique gameplay feature is the bomb mechanic unlike other games in the genre released at the time, the bombs are powerful weapons capable of obliterating any enemy caught within its blast radius.

As far as vertical scrolling shooters go, the title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a helipad is reached.

Besides some airplanes taking off, there are no flying enemies in the entire game. Tiger-Heli is a military-themed vertically scrolling shoot 'em up game, in which players take control of the titular attack helicopter through four increasingly difficult levels in order to defeat an assortment of military enemy forces like tanks, battleships, and artillery as the main objective. The rights to Tiger-Heli are owned by Tatsujin, a Japanese developer formed by Yuge. It was followed by two sequels: Twin Cobra in 1987, and Twin Cobra II in 1995. A PlayStation version was released in 1996 by Banpresto as part of the compilation Toaplan Shooting Battle 1. The NES version sold over one million copies. It was ported to the Nintendo Entertainment System by Micronics, a conversion that was commended for its accurate portrayal of the arcade original. Tiger-Heli was well-received by critics for its gameplay, graphics and weapons, and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s. The soundtrack, composed by Uemura, was made to convey a sense of bravery, which was hampered by technical limitations. The staff chose a helicopter as the player's craft as they felt it would work for a game that had the screen continuously scrolling. The team wanted to create a scrolling shooter that balanced between being entertaining and fun, and to have players keep wanting to play it after dying. The development team drew inspiration from the arcade game Gyrodine. Tiger-Heli was the creation of video game composers Masahiro Yuge and Tatsuya Uemura, who had previously worked on several titles for Japanese companies Orca and Crux before both of them declared bankruptcy.

It was the first shoot 'em up game from Toaplan, and their third video game overall. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was published in Japan by Taito and in North America by Romstar. Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985.
